00:00:12 | >> THIS IS "WRITERS TALK." THE COLUMBUS COLLEGE OF ART AND DESIGN HAS A STRONG PROGRAM IN ANIMATION. |
00:00:29 | JOINING ME TODAY IS ANDY FRIZ, A FREE-LANCE COMMERCIAL ANIMATOR, AND GREG BROWE, A CORE MEMBER OF A PROJECT FOCUSING ON A |
00:00:44 | STORYTELLING PROCESS FROM A STUDENT'S POINT OF VIEW. WELCOME. TALK TO ME ABOUT STORYTELLING |
00:00:52 | AND ANIMATION. IS IN THE PICTURES OR THE STORY THAT LEADS TO THE PICTURES? >> ANDY AND I WERE JUST TALKING |
00:01:03 | ABOUT IT IS A LITTLE BIT OF BOTH. YOU ARE SKETCHING AND THERE ARE SOME THINGS YOU CAN ONLY SAY |
00:01:13 | WITH A SKETCH AND SOME THINGS YOU CAN ONLY SAY WITH WORDS. MAYBE THERE IS SOMETHING ABOUT WHAT YOU ARE FEELING, THAT |
00:01:23 | DRAWING CAN ONLY DESCRIBE, BUT THEN YOU HAVE TO BE EXPLICIT ABOUT SOME OTHER THINGS IN ORDER TO CARRY ON THAT DISCUSSION. |
00:01:31 | YOU HAVE TO PUT WORDS TOGETHER OR DRAWINGS TOGETHER. >> SO YOU ARE IN COMPLETE AGREEMENT WITH HIM. |
00:01:40 | >> MOST OF THE TIME. >MOST PROJECT START WITH A SCRIPT AND THEN GO TO STORYBOARDS. |
00:01:48 | A LOT OF COMMERCIALS WILL START WITH RUDIMENTARY SCRIPPS ALONG WITH THUMBNAILS AND GET ELABORATED ON FROM THERE. |
00:01:56 | THEN, FEATURE FILMS A LOT OF TIMES START WITH BARE SCRIPT IDEAS AND MOST OF THE WORK IS DONE IN STORYBOARD FORM WITH A |
00:02:10 | LOT OF REVISIONS. >> TELL ME ABOUT WHEN YOU ARE STARTING WITH A STORYBOARD. WHAT IS YOUR PROCESS? |
00:02:18 | YOU HAVE THE PICTURES AND MAYBE THE SCRIPT. DOES IT LOOK LIKE A COMIC BOOK? >> YOU HAVE GOT WORDS AND NOTES |
00:02:30 | EVERYWHERE. THERE ARE SPECIFIC DIAGRAMS, SPECIFIC SAMPLES, WAYS OF COMMUNICATING, SAY, A CAMERA |
00:02:38 | TURN, PAN, BOOM, WHATEVER. THERE ARE OTHER DIRECTIONS THAT YOU HAVE. SOUND EFFECTS. |
00:02:47 | THAT PROGRESSES INTO ANIMATION. THAT IS LIKE A STORY BOARD IN MOTION. >> IT ALSO ENDS UP LOOKING LIKE |
00:02:56 | AN ILLUSTRATED SCRIPT. YOU WILL HAVE A PAGE WITH TWO TO THREE DRAWINGS OR PANELS AND THEN INFORMATION BELOW THAT, |
00:03:08 | NOTES ON ACTIONS, DURATION OF THE SCENE, AND THE NOTING OF SOUND EFFECTS, THAT SORT OF THING. |
00:03:15 | >> WHAT IS YOUR BACKGROUND? IN TERMS OF WRITING STORIES. WHEN YOU WERE A KID, DID YOU DO THE FLIP THINGS? |
00:03:26 | WAS THAT SOMETHING YOU DID AS A KID? HOW DID THIS GROW AS AN INTEREST FOR YOU? |
00:03:37 | >> IT WAS A LITTLE BIT OF EVERYTHING. MY OLDER BROTHER AND I WERE REALLY INTO COMIC BOOKS. |
00:03:44 | I THINK THAT STARTED MY INTEREST INTO STORYTELLING AND HAVING DRAWINGS AND ILLUSTRATIONS IN SEQUENCE. |
00:03:52 | I WAS STARTING TO WATCH TV ESPECIALLY WHEN I WAS NOT SUPPOSED TO. I WAS WAKING UP EARLY TO WATCH |
00:04:01 | CARTOONS. >> YOU OWN YOUR OWN TV NOW IS PRACTICALLY EMPATHETIC ". >SO YOU WERE WATCHING THESE |
00:04:14 | CARTOONS -- WHAT WERE YOU WATCHING? >> I WOULD TRY TO WAKE UP EARLIER ENOUGH TO SAEE THINGS |
00:04:23 | LIKE SHOWS THAT NOBODY ELSE KNOWS. THEY WERE JAPANESE AND THEY COULD NOT TRANSLATE THE DIALOGUE |
00:04:35 | BECAUSE IT MADE ABSOLUTELY NO SENSE IN ENGLISH, SO THEY MADE UP ENTIRELY NEW VOICE ACTING FOR THE WHOLE THING. |
00:04:45 | >> OBVIOUSLY, THE MOUTHS DON'T MATCH THE DIALOGUE, BUT SOMETIMES THE ACTIONS SEEM TO BE WHOLLY UNRELATED TO WHAT THEY |
00:04:59 | ARE SAYING. THIS SEEMS RIGHT -- THIS SEEMS LIKE A REALLY INTERESTING MOMENT FOR SOMEONE WHO WANTS TO GET |
00:05:07 | INTO STORYTELLING. IT IS NOT ONE STORY TELLING STRAND. THEY ARE PICKING OUT AND MAKING |
00:05:16 | OTHER STRANDS OUT OF IT. IS THAT A COMMON THING THAT YOU HAVE EXPERIENCED? >> THERE ARE A LOT OF INTERNET |
00:05:24 | MASHUPS. THERE ARE OFTEN HUMOROUS RESULTS. >> WHAT IS AN ANIMATOR'S |
00:05:35 | REACTION TO THAT? >> AS LONG AS IT IS FUNNY. >> THERE IS A DICHOTOMY WITHIN WRITERS AND ANIMATORS, WITHIN |
00:05:50 | THAT TV INDUSTRY. SOME WILL SAY THAT SOME SHOWS ARE WRITER-DRIVEN AND FEW THAT ARE ANIMATOR-DRIVEN. |
00:06:03 | "THE SIMPSONS," "FAMILY GUY." THOSE ARE PRETTY WRITER-DRIVEN SHOWS. REVISIONS WHERE ANIMATORS LIKE |
00:06:18 | TO HAVE FUN ARE PRETTY EFW. -- PRETTY FEW. >> WHEN YOU SEE THE ANIMATORS GET TO HAVE FUN, YOU MEAN THEY |
00:06:29 | ARE DOING THINGS WITH THE DRAWINGS THAT THEY WOULD PREFER TO DO BUT YOU CANNOT GET AWAY WITH SAY ON "THE SIMPSONS." |
00:06:38 | >> EVERY PROFESSIONAL HAS THEIR OWN DIALOGUE THAT IS HAPPENING WITHIN THAT COMMUNITY. DISCUSSIONS BETWEEN WRITERS ARE |
00:06:50 | DIFFERENT DISCUSSIONS BETWEEN ANIMATORS BECAUSE WRITERS ARE OFTEN TALKING ABOUT PROBLEMS OR ARE CONCERNED ABOUT IDEAS IN |
00:06:59 | WRITING OR SCREENWRITING. BUT AN ANIMATOR, WE HAVE A CURRICULUM IN THE FINE ARTS AND DESIGN SO WE ARE TALKING ABOUT A |
00:07:11 | TOTALLY DIFFERENT HISTORY OF ANIMATION OF PAINTING AND SCULPTURE AND PHOTOGRAPHY. EVENTUALLY, WE REALIZE WE CANNOT |
00:07:22 | DESCRIBE ALL OF THAT. ALL WE CAN DO IS PROVIDE THE SENSATION OF THESE THINGS. >> SO YOU ARE TALKING ABOUT THE |
00:07:31 | WRITERS WOULD BE MORE CONCERNED WITH WORDS, BUT FOR ANIMATORS, THE VISUALS. THAT YOU NEED TO HAVE A |
00:07:38 | DIFFERENT BACKGROUND AND THEN THEY COME TOGETHER AT SOME LATER POINT. >> KIND OF. |
00:07:43 | THERE IS STILL A VERBAL DISCUSSION OR TALK OF ESTHETICS AND DISCUSSION WITHIN THOSE AEROSTATICS -- AS THAT IT. |
00:07:58 | IS IT ARRIVES IN A DIFFERENT FORMAT. >> YOU ARE IN COMPLETE AGREEMENT AGAIN? |
00:08:03 | >> ABSOLUTELY. BY THE TIME IT GETS TO THE ANIMATOR, MOST OF THE STORY PROBLEMS HAVE ALL BEEN SOLVED, |
00:08:13 | SO THE ANIMATOR IS CONCERNED ABOUT BEING THE ACTOR, GIVING THE PORTRAYAL OF THE ACTORS WORDS AND THE CHARACTER'S |
00:08:22 | EMOTIONS UPON THE SCREEN. AT THAT POINT, HE DOES NOT HAVE MUCH TO DO WITH THE STORY ANYMORE EXCEPT FOR THE |
00:08:30 | PERFORMANCE. WHEN YOU ARE AN INDEPENDENT ANIMATOR WHO IS TELLING THE FILMED ENTIRELY HIMSELF, THEN |
00:08:40 | THE STORY CAN CHANGE AT ANY POINT AND THE ANIMATION CAN DRIVE CHANGES IN THE STORY. IT MAY TAKE IT AND DIFFERENT |
00:08:48 | DIRECTION. BWHEN YOU ARE WRITING, THE WRITR CAN TAKE YOU OFF IN A DIFFERENT DIRECTION THAN YOU WERE |
00:08:59 | ANTICIPATING. >> IT SEEMS LIKE ONE OF THE BIG AREAS THAT HAS TO BE HARD FOR ANIMATION IS TALKING ABOUT |
00:09:08 | REVISION. YOU START DRAWING SOMETHING BUT NO MATTER WHAT YOU ARE DRAWING YOU HAVE TO HAVE IN MIND THAT |
00:09:14 | STORY AS WELL. THIS COULD JUST BE ME BECAUSE I AM NOT A PARTICULARLY VISUAL PERSON. |
00:09:21 | HERE IS AN INTERESTING SCENE AND THEN THERE IS ANOTHER SCENE. YOU KNOW THERE IS THAT STORY THERE. |
00:09:28 | YOU HAVE ALL OF THIS STUFF LEADING UP TO IT THAT YOU HAVE TO THROW AWAY WHICH SEEMS LIKE WOULD BE A TERRIFICHORRIFIC.G |
00:09:45 | IT SEEMS LIKE YOU HAVE MORE TIME WITH ANIMATION. >> AND LOGGER FOR THINGS LIKE FEATURE FILMS, THEY REALLY START |
00:09:56 | FROM THINGS -- FOR LOGGER THINGS LIKE FEATURE FILMS, THEY REALLY START -- FOR A LONGER THINGS LIKE FEATURE FILMS, THEY REALLY |
00:10:04 | START WITH STORYBOARDS. THEY ARE TOTALLY UNAFRAID TO THROW AWAY SOMEONE'S ENTIRE YEAR OF WORK. |
00:10:16 | THEY CAN CHANGE SOMETHING AND DO SOMETHING DIFFERENT. >> AND THAT IS WHY THE BURNOUT RATE FOR ANIMATORS IS INCREDIBLY |
00:10:27 | HIGH. >> ANIMATORS ARE A LOT MORE ABOUT DRAWINGS AND PERFORMANCES. >> ONE OF THE THINGS IS |
00:10:41 | ANIMATION ALWAYS SEEMS TO BE ONE OF THE FREEST WAYS TO TELL THE STORY. YOU DO NOT HAVE TO WORRY ABOUT |
00:10:50 | LOCATION, MAKEUP, THE ACTORS, VOICE ACTORS, PUT ANY OF THAT STUFF IN. IT IS A WAY OF TELLING THAT |
00:11:00 | THERE HAS TO BE ADVANTAGES AND DISADVANTAGES BECAUSE IT IS NOT TRADITIONAL VIDEO. TELL ME ABOUT WHEN YOU ARE |
00:11:08 | WORKING ON SOMETHING OR THINKING THIS WOULD BE A GREAT IDEA FOR ANIMATION. IS THAT WHEN YOU FEEL LIKE YOU |
00:11:16 | CAN DO ANYTHING YOU WANT? I COULD SET IN OUTER SPACE AND COULD HAVE ANYTHING THAT OCCURS TO ME OCCUR. |
00:11:24 | IN SCIENCE FICTION, THE ALIENS ALWAYS LOOK A LOT LIKE PEOPLE BECAUSE IT IS EXPENSIVE. >> IN STAR TREK, THEY CHANGED |
00:11:38 | THE NOSE. >> THAT WAS THE LEAST EXPENSIVE WAY OF CREATING IT. ANIMATION IS NOT LIKE THAT. |
00:11:48 | DOES THAT FIGURE IN WHEN YOU ARE TALKING ABOUT STORIES? DO YOU LIKE TO TRY TO STAY MORE REALISTIC? |
00:11:57 | >THERE ARE CERTAIN STORYTELLING THINGS OR PRESETS THAT YOU HAVE TO STICK TO. >> YOU HAVE TO STAY WITH |
00:12:07 | SOMETHING BELIEVABLE, NOT NECESSARILY A REALISTIC. IT HAS TO HAVE A ROOT IN REALITY AND THE CHARACTERS HAVE |
00:12:16 | TO BE BELIEVABLE. THEIR ACTIONS HAVE TO BE BELIEVABLE. IF YOU ARE TELLING A PRINCESS |
00:12:24 | FAIRY TALE AND ALL THE SUDDEN THEY GET SUCKED UP INTO A SPACESHIP, THAT IS GOING TO LOSE MOST OF THE AUDIENCE BECAUSE IT |
00:12:32 | IS NOT PARTICULARLY SUITABLE FOR THAT STORY. WHEN YOU ARE COMING UP WITH ANYTHING, THERE IS NO LIMIT -- |
00:12:41 | YOU DO NOT HAVE TO LIMIT YOURSELF TO A BUDGET OF WHAT YOU CAN FROM OR WHAT SETS YOU CAN BUILD. |
00:12:49 | BUT YOU HAVE TO HAVE SOMETHING THAT WORKS AS A STORY. >> ONE OF MY ANIMATION HEROES, DAVID O'REILLY, IT DEFINITELY |
00:13:00 | PUSHES THE ENVELOPE ABOUT THE CONCEPT OF WHAT IS BELIEVABLE. HE HAS RIDING ON HIS WEB SITE TALKING ABOUT WHAT MAKES UP |
00:13:12 | BELIEVABLILITY. IF YOU CUT FROM ONE BELIEVABLE REALITY FROM THE NEXT, PEOPLE SORT OF FALL INTO THAT DYNAMIC. |
00:13:29 | SO, HIS FILMS, ESPECIALLY HIS MOST RECENT ONE, "THE EXTERNAL WORLD, " CHALLENGES WILL BE CONSIDERED TO BE MAGICAL AND |
00:13:39 | CENTS SENSICAL. YOU DEFINITELY START OUT IN THAT BLUE EYONDER AREA. SO THERE ARE SOME PEOPLE OR SOME |
00:13:57 | DIRECTORS, WRITERS, WHO TEND TO GO TOWARD THE MORE REALISTIC. THERE IS SOME OF THAT THAT HAPPENS, AND THEN THERE ARE |
00:14:06 | OTHERS THAT GO OUT EVEN FURTHER INTO THE UNKNOWN. >> OK, I LOVE THIS IDEA, BUT IT IS SO FAR OUT THERE THAT IT WILL |
00:14:19 | BE HARD TO WORK FOR A STORYTELLING PURPOSE OR MAYBE EVEN A DRAWING PURPOSE. IS THAT ONE OF THE COMMON |
00:14:28 | PROBLEMS? OR IS IT THE OTHER SIDE? YOU ARE BEING TOO REALISTIC AND THEY DO NOT HAVE ANYTHING |
00:14:36 | SPECIAL AS CHARACTERS. >> I CANNOT EVER RECALL RAINING SOMEONE IN AT THAT STAGE. I LOVE TO ENCOURAGE THEIR |
00:14:47 | CREATIVITY AND FOR THEM TO PUSH THOSE BOUNDARIES. AS THEY START WORKING THROUGH THE PROCESS, THEY START TO PULL |
00:14:55 | THEMSELVES BACK ANY WAY INTO SOMETHING THEY FEEL LIKE THEY CAN DO. AS FAR AS BEING TOO REALISTIC, I |
00:15:06 | DO NOT KNOW IF I HAVE EVEN RUN INTO THAT YVES THERE. THERE ARE SOME THINGS THAT YOU SHOULD ANIMATE BECAUSE YOU |
00:15:16 | CANNOT DO IT IN LIVE ACTION. IF YOU CAN, I USUALLY ASK THEM WHY BOTHER HAND WRITING THIS AT ALL? |
00:15:24 | WHY NOT SHOOT THIS ON VIDEO? NOW YOU CAN DO GREEN SCREEN AND DO THE WHOLE SKY CAPTAIN. WHERE THERE IS NO SET AT ALL |
00:15:37 | ANYWHERE. >> AN INTERESTING REACTION. THAT IS A STORY THAT CAN ONLY BE DONE THROUGH CGI WHICH SEEMS TO |
00:15:48 | BE RELATED TO ANIMATION BUT I DO NOT KNOW THE INS AND OUTS OF HOW THAT STUFF IS PRODUCED. IT HAS NOW MOVED INTO THIS PLACE |
00:16:00 | WHERE IT IS BLURRING WHAT YOU CAN AND CANNOT SEE. BABE THE PIG WAS SOME CGI STUFF. FOR YOU, THAT IS NOT ANIMATION. |
00:16:14 | >> THERE WAS ALWAYS THE USE OF SPECIAL EFFECTS AND FILMMAKING -- IN FILMMAKING. IT IS GETTING TO WHERE YOU CAN |
00:16:30 | BLUR OF THAT LINE MORE REALISTICALLY OR MORE BELIEVABLY ALL THE TIME LIKE WE WERE TALKING ABOUT "AVATAR" AND |
00:16:38 | SOMETHING ELSE EARLIER. >> THAT IS ALMOST LIKE BLENDING ANIMATION -- >> THAT IS STILL ANIMATION |
00:16:50 | BECAUSE YOU HAVE ANIMATED CHARACTERS IN A LIVE ACTION WORLD. IT IS BLURRING THAT LINE. |
00:16:57 | IT IS FURTHERING THE STORYTELLING POSSIBILITIES. THERE SEEMS TO BE THE LAST THINGS YOU CAN DO WITH LIVE |
00:17:06 | ACTION NOW. >> SO NOW YOU START OFF AND SAY WE ARE GOING TO TELL THIS STORY AND THIS IS JUST AN ADD-ON AS A |
00:17:17 | PART OF THE THINGS THAT YOU CAN PULL FROM SO IT DOES NOT MATTER BUT IT GOES BACK TO THE INTERESTING THING YOU SAID |
00:17:24 | EARLIER -- WHY BOTHER DO IT WITH ANIMATION? >> IT IS A LOT MORE TIME CONSUMING AND IS THEREFORE MORE |
00:17:33 | EXPENSIVE TO DO ANIMATION. >> HOW DO YOU EXPLAIN THE CHANGES IN TECHNOLOGY AND HOW THEY HAVE CHANGED YOUR |
00:17:42 | STORYTELLING ABILITIES? BECAUSE IT IS SO TIME-CONSUMING. THAT IS THE QUESTION. >> I FEEL LIKE IT IS -- IT HAS |
00:17:52 | FREED ME UP TO DO OTHER THINGS AND ALLOWS ME TO COMMENT ON THE FRAMEWORK OF ALL OF THAT TECHNOLOGY. |
00:17:59 | FOR MY THESIS AND THE WORK I HAVE DONE WITH MY STUDENTS, CONTRASTING OLD AND NEW TECHNOLOGYY. |
00:18:09 | WITH "AVATAR," EVERYTHING IS SORT OF SAME LESS. -- SEAMLESS. THERE ARE A LOT OF PEOPLE WHO |
00:18:26 | SEE THAT HAPPENING AND WANT TO RESPOND WITH A REGRESSION. OF COURSE WE ARE DOING THAT. LET'S SEE WHAT WE CAN DO WHEN |
00:18:38 | THESE DO NOT MIX. >> ANDY, TELL ME ABOUT BEING A FREE-LANCE COMMERCIAL AND A MAITRE. |
00:18:46 | PEOPLE COME TO YOU WITH PROJECTS. AS AN ANIMATOR/EDUCATOR WHO IS WORKING WITH PEOPLE ABOUT |
00:18:54 | STORYTELLING, WHAT IS YOUR REACTION WHEN THEY BRING YOU SOMETHING? SAY IT IS A COMMERCIAL AND THEY |
00:19:03 | SAY HERE IS OUR CAR WAX. HOW CAN YOU USE ANIMATION TO FURTHER OUR STORY AND WHAT WE WANT TO SAY? |
00:19:11 | THEY ARE APPLAUDING WA -- APPLYING WAX TO THE CAR. WHAT DO YOU SAY TO THEM? HERE IS WHERE WE ADD SOMETHING |
00:19:28 | UNEXPECTED AND UNUSUAL THAT LENDS ITSELF TO THE STORY THAT CREATES A NARRATION OF THE PRODUCT. |
00:19:36 | >> MOST THE TIME, THERE HAS BEEN A LOT OF DISCUSSION ALREADY BETWEEN THE AD AGENCY AND THE CLIENT, AND THEY HAVE COME UP |
00:19:45 | WITH PRETTY MUCH WHAT THEY WANT ALREADY. THERE IS NOT A WHOLE LOT OF CHANGING BUT THE TIME COMES TO |
00:19:51 | ME. WHEN IT IS WIDE OPEN -- WE HAD AN INKLING OF AN IDEA OF WHAT WE WANTED TO DO AND THROUGH SOME |
00:20:05 | IDEAS BACK AND FORTH BETWEEN THE PRODUCER AND WE CAME UP WITH SOME EXTRA BUSINESS THAT WE COULD DO THAT WE CAN ONLY DO |
00:20:13 | WITH ANIMATION. THERE WAS A PART WHERE A MACHINE GUN WAS SHOOTING OUT COLORS FROM A MACHINE GUN. |
00:20:23 | THE MACHINE GUN COMES TO LIFE AND SWALLOWS UP THE GUY THAT WAS SHOOTING AND SWALLOWS UP THE COLORS. |
00:20:30 | JUST LIKE WITH OTHER ANIMATION STUFF YOU CANNOT DO IN LIVE ACTION OR MAKE SOMETHING MORE COLLCOLORFUL OR ZIPPIER ACTION, |
00:20:47 | WHEN YOU NEED THE TALENTS OF JIM CARREY TO BE THAT EXTREME IF YOU ARE GOING TO FORCE SOMETHING HUMOROUS. |
00:20:53 | OTHER THINGS YOU CAN DO WITH COLOR PALETTES AND TIMING TO MAKE SOMETHING MORE SAD W ITH ITH HEAVIER EMTIONS. |
00:21:04 | >> IF YOU LOOK AT DIFFERENT KINDS OF ANIMATIONS AND THE WAY THEY AFFECT STORIES, PIXAR IS OFTEN TAKEN AS ONE OF THE HIGH |
00:21:17 | WATER MARKS OF STORYTELLING. THEY CAN DO THESE AMAZING THINGS WITH IMAGES, BUT IT IS ALSO THEIR STORYTELLING THAT PEOPLE |
00:21:26 | COME BACK TO. I AM CURIOUS HOW YOU APPROACH THAT AND SAY WHAT ARE THE ASPECTS OF THIS THAT ARE WORKING |
00:21:32 | VERY WELL VERSUS THOSE THAT -- MAY BE A DISNEY FILM FROM A WHILE BACK THAT DID NOT DO AS WELL? |
00:21:42 | THAT DISNEY HAD FORGOTTEN STORY TELLING AND THAT WAS ONE OF THE CHARGES AGAINST IT. BECAUSE IT WAS A VERY DIFFERENT |
00:21:57 | SORT OF STORY TELLING ARM. I AM CURIOUS HOW YOU HANDLE THAT AT A PROGRAM THAT YOU ARE WORKING. |
00:22:04 | >> WHEN PIXAR COMES UP WITH AN IDEA, IT IS OVER HALF OF THE DEVELOPMENT PROCESS. AND A LOT OF THE FILMS THAT COME |
00:22:16 | ALL TODAY FROM PIXAR, A FEW GUYS CAN TOGETHER TO TALK OVER FOOD, AND BEFORE IT WAS REALLY WHAT IS ,THEY HAD THOUGHT OF "WALL-E" |
00:22:35 | AND HAD DRAWN OUT THE CHARACTERS AND ADJUSTED IT OVER A PERIOD OF TIME AND THEN THEY DECIDED TO APPLY THE SOFTWARE |
00:22:43 | AND WORK IN 3D PROGRAMS TO RENDER OUT THAT MOVIE. I THINK A LOT OF IT IS JUST -- PIXAR'S STUFF, EVEN THOUGH IT IS |
00:22:59 | REALLY BIG MOST OF THE TIME, CHARACTERS GOING ON GRANDIOSE JOURNEYS, THEY ARE IN THIS GIANT ENVIRONMENT, THE THINGS THAT |
00:23:07 | THEY ARE SAYING ARE VERY CLOSE, VERY INTIMATE, VERY SMALL STORYTELLING. SO THE WRITING, EVEN THOUGH THE |
00:23:20 | VISUAL ENVIRONMENT CAN BE MASSIVE, THE STORY LINE IS STILL VERY HUMAN, VERY CLOSELY HUMAN. >> IT ZEROES IN ON THESE |
00:23:31 | CHARACTERS. THE OLD GUY AND THE KID. YOU HAVE SULLY AND MIKE. YOU FOCUS ON THAT. |
00:23:48 | -- THE LITTLE GIRL REALLY DOES NOT SPEAK DURING THE WHOLE THING. IS THAT SOMETHING YOU SAY, |
00:23:57 | STUDENTS PAY ATTENTION TO PIXAR AND HOW THEY FOCUS ON THE STORIES? ARE YOU MORE EXPERIMENTAL? |
00:24:04 | >> IT DEPENDS ON WHAT THE STUDENTS WANT. I DO NOT TRY TO PUSH ANYONE IN A PARTICULAR KIND OF STORYTELLING. |
00:24:13 | I DO NOT WANT PEOPLE TO IMMEDIATELY PEG WORK AS A CCAD FILM. >> YOU GUYS ARE NOT PRODUCING A |
00:24:25 | SCHOOL. IN THE SENSE THAT YOU CAN LOOK AT SOMETHING LIKE THE SCHOOL OF BUT THAT IS NOT SOMETHING YOU |
00:24:37 | ARE AFTER. >> AS MUCH AS POSSIBLE, LETTING OF THE ONES WHO WANT TO BE ARTISTS BE ARTISTS, AND THE |
00:24:48 | ONES THAT WANT TO GO INTO THE COMMERCIAL WORLD, TRIED TO GIVE THEM THE TOOLS TO DO THAT. SO, IF IT WAS EASY TO QUANTIFY |
00:25:00 | WHAT IT IS THAT PIXAR DOES AND WHAT WORKS, EVERYBODY WOULD BE DOING IT. IT IS SO DIFFICULT. I HAVE BEEN IN STORY PHASES FROM |
00:25:12 | FEATURE FILMS, AND SOMETIMES YOU HAVE OUTSIDE CONSTRAINTS. TO THE HAVE TO GO THIS PLACE BECAUSE WE NEED THIS -- WE HAVE |
00:25:25 | TO GO THIS PLACE BECAUSE WE NEED THIS TOY. SO MAYBE THAT FREEDOM IS PART OF IT. |
00:25:43 | HAVING THE FREEDOM AND THE TIME TO KEEP PUSHING THE DATE BACK IF THEY NEED TO AND NOT TRY TO FIT A DELIVERY SCHEDULE THAT A |
00:25:53 | LARGER CORPORATION WANTS TO CRAM THAT THING INTO. EVEN SOME VERY ADMIRED DIRECTORS THAT WE ALL LIKE -- THEY HAD IN |
00:26:08 | THIS FIRE RECENTLY, TOO. >> NOT THAT YOU ARE GOING TO NAME IT. >> VISUALLY, IT LOOKS LIKE ALL |
00:26:16 | THEIR OTHER STUFF. THE CHARACTERS LOOK EXACTLY THE SAME. IT IS A VERY SIMILAR TYPE OF |
00:26:22 | STORY TO OTHERS BUT IT DID NOT WORK AS WELL. IT MADE A PRETTY GOOD AMOUNT OF MONEY IN JAPAN BUT IT ALSO WANT |
00:26:31 | THEIR VERSION OF "THE RAZZIES." >> ONE THING I HAVE NOT BEEN ABLE TO GET IS THEY SEEM TO BE MORE INTERESTED IN THE CRAZY |
00:26:44 | VISUALS THAN THE STORY. THAT SEEMS TO BE -- YOU ARE MORE INDIVIDUAL AND I WONDER IF THAT IS PARTLY SOME OF THE DIFFERENT. |
00:26:56 | >> I THINK SOME OF THEIR STORES ARE JUST FANTASTIC. THEY DO A WIDE VARIETY OF STORIES. |
00:27:04 | ONE STORY HAD NO VILLAIN AOR NO ANTAGONIST. I AM SURPRISED HOW MANY ADULTS LIKE. |
00:27:20 | THERE IS NO HACKING OFF OF LIMBS AND THAT 1. >> YOU HAVE TO GO TO THE OLD "LORD OF THE RANINGS." |
00:27:34 | THE STORYTELLING WAS NOT ALL THAT HOT SO SOME OTHER THINGS WERE DONE TO EXONERATE IT. THE LAST QUESTION IS WHO ARE YOU |
00:27:45 | WATCHING RIGHT NOW AS STORYTELLERS/ANIMATORS THAT ARE COMING OUT? IS THERE ANYBODY SMALLER THAT IS |
00:27:54 | COMING OUT THAT IMPRESSES YOU WITH THEIR ABILITY TO TELL THE STORY THROUGH ANIMATION? >> WE ARE BIG FANS WHO MADE "THE |
00:28:04 | ILLUSIONIST." AN AMAZING FRENCH 2D ANIMATOR WITH SOME REALLY STRONG WORK THAT IS NOT OVER-RELIANT ON |
00:28:19 | SOFTWARE. THEY MANAGE TO SAY A GREAT DEAL WITH THE POWER OF THOUGHT AND IMAGERY TO GET THERE. |
00:28:29 | THERE IS A QUIET SENSIBILITY. BILL PLIMPTON WHO MAKE SOME REALLY INCREDIBLE WORK. DAVID O'REILLY, AN IRISH |
00:28:43 | ANIMATOR. >> JOANNA QUINN, AN INDEPENDENT ANIMATOR FROM GREAT BRITAIN. ONE OF OUR RECENT GRADUATES, |
00:28:59 | HERSEY'S THIS FILM -- HER THESIS FILM, "ALWAYS, ONLY, EVER." >> WE WILL HOPEFULLY BE ABLE TO SEE MORE FROM HER IN THE FUTURE. |
00:29:16 | I THANK BOTH OF YOU. ANDY FRIZ AND GREG BROWE. WE WILL KEEP AN EYE OUT ON CCAD, COLUMBUS COLLEGE OF ART & |
00:29:24 | DESIGN. KEEP WRITING. |
Note : Transcripts are compiled from uncorrected captions